http://www.langedutech.com/letjournal/index.php/let/issue/feed Language Education and Technology 2022-09-02T14:50:16+03:00 LET Editor ulevent@uludag.edu.tr Open Journal Systems <p>An Academic International Journal</p> <p>Language Education and Technology (LET Journal) publishes high quality research and reviews.</p> http://www.langedutech.com/letjournal/index.php/let/article/view/36 Parts of Speech Distribution in the BNC-COCA Word Lists 2022-09-02T14:50:16+03:00 Meral Öztürk mozturk@uludag.edu.tr <p>The main strength of the BNC-COCA word frequency list is also its major weakness. The frequency-based organisation of the list is a strength as it allows a systematic and unbiased selection of target words for a vocabulary size test. Using frequency as the sole criterion for target word selection, however, is a weakness because lexicons are much more heterogeneous with a variety of factors affecting difficulty of words. The present paper is an attempt to augment the lists with parts of speech information. The words in the first fourteen baseword lists were tagged for parts of speech and counted. The results revealed 58% of the words in the list to be nouns, 21% verbs, 18% adjectives and only 3% function words. 1K level had a different distribution from other levels due to an uncharacteristically high proportion of function words (19%). It was also found that the relative distribution of the content word categories varied with frequency level. As such, the data did not support the use of a fixed ratio in size tests for all frequency levels. Item numbers for individual frequency levels were proposed for a 140-item vocabulary size test on the basis of the variable ratios obtained in the present data.</p> 2022-09-19T00:00:00+03:00 Copyright (c) 2022 Meral Öztürk http://www.langedutech.com/letjournal/index.php/let/article/view/34 Gamification, Anxiety, & Motivation in Second Language Learners: A Qualitative Systematic Review 2022-08-13T19:00:25+03:00 Jeremy Edwards edwardsbjeremy@icloud.com <p class="jetolabstract">For second language learners, anxiety poses a major hurdle in the use of the second language in a myriad of contexts, including in the classroom. Teachers and schools often make use of technology in order to better serve their students in a variety of ways, and many teachers chose to use gamified educational platforms in order to enhance their classrooms; however, second language anxiety remains pervasive. Since second language anxiety is a major hurdle for students, one should expect newly developed courses and platforms to attempt to reduce negative affective states. Gamification of educational content is a flourishing industry with notable sites such as Duolingo that can be counted among those that make use of it. This systematic review aims to determine if specific gamified elements can be found to be related to student anxiety and confidence so that recommendations can be made to teachers and developers to further improve those elements. The results of this analysis show that quests, narratives, and storytelling along with more immersive gaming experiences commonly co-occur with classroom environments where students felt less anxious and more willing to communicate with their peers in their second language. Additionally, awards or points were commonly present with a decrease in anxiety and increase in confidence. Competition was not found to be connected to decreases in anxiety, and this could be a significant area for improvement among second language learning platforms as competition has been previously shown to lead to anxiety, and in second language learners, it has also been shown to lead to negative self-perception. This study posits that reducing competitive elements of gamified platforms and increasing cooperative- and narrative-based elements would lead to more equitable classrooms where second language students feel more comfortable in expressing themselves.</p> 2022-09-12T00:00:00+03:00 Copyright (c) 2022 Jeremy Edwards